Monday, July 23, 2007

"I can kill you with my brain"

Psi Ops: The Mindgate Conspiracy

Release Date: 2004
System: XBox (also available on the Playstation 2)
ESRB Rating: M (Mature) for Strong Language, Blood and Gore and Intense Violence
Publisher: Midway Home Entertainment

On the surface, Psi Ops: The Mindgate Conspiracy seems like just another shooter - run-and-gun action and a bunch of enemies to destroy. If you take the time to look beneath the surface, however, you'll discover what this game truly is - an awesome action title that rises above others in the genre due to some cool powers and a game design that actually encourages their usage.

The game puts you into the combat boots of Nick Scryer, a soldier who has been assigned to infiltrate The Movement - a dangerous, Brotherhood of Evil Mutants-esque group that thinks people with psychic powers should rule over the rest of the world.

As the game begins, Scryer's cover has been blown, and his own psychic powers are re-awakening. Using both his military training and his re-discovered psychic powers, Scryer must stop the fanatical plans of The Movement and its leader, The General.

On its surface, Psi Ops looks like a typical third-person shooter - Scryer has to blast his way through large groups of enemy soldiers, using several different kinds of guns to do the job. Several bosses, all of them over-the-top (like a big fat guy that can throw an oil tanker with his mind and an old Russian guy with his eyes sewn shut) help liven up the action and provide a challenge to defeat.

Where Psi Ops breaks the mold is in the "cool shit" department. Nick Scryer can use several different psychic powers that he gains throughout the game, including telekinesis (moving things with your mind), mind control (taking over an enemy's mind so you can make him fight for you or anything else) and Beavis's dream power, pyrokinesis (setting things on fire with your mind). Of course, you can't just use these willy-nilly; Scryer has a psi gauge that needs to be replenished through either items or the Mind Drain power (which lets you leech psi energy from an enemy's brain; a dead brain provides a little while a live brain nets you a lot of power and extremely messy results in the form of gore and gray matter scattered all over the place).

What makes these psi powers so awesome is that they're not just gimmicks; they're incredibly useful features that are essential to completing the game. Whether it's using telekinesis to move a slab of metal that you have to "surf" on to cross a pit or mind-controlling a guard to open a door for you, you will need all of your psi powers at some point throughout the game. Even without those situations, though, the powers are such a blast to use that you'll never get bored with them. Throwing hapless enemies into a deep pit with telekinesis, mind-controlling a guard and having him ambush his own guys - there's no shortage of ways to have fun with the powers you're given. The game's ragdoll physics engine only adds to the fun of tossing enemy troopers around.

This game does have a couple weaknesses. Psi Ops is a lot of fun to play throughout, but somehow it feels a little too short. It's fun while it lasts, but you find yourself wishing for more by the time you defeat the final boss. The game's ending only adds to this feeling.

If you're up for a fun shooter with some cool powers to play around with, check out Psi Ops.

Score: 7.5 out of 10 (would rate an 8.5, but the game's shortness and unsatisfactory ending conspire to bring its score down)

Monday, July 9, 2007

Best. Star Wars Game. Ever.

Star Wars: Knights of the Old Republic

Release Date: 2003
System: XBox
ESRB Rating: T (Teen) for Violence
Publisher: LucasArts

I have to admit to being pretty ambivalent about Star Wars: Knights of the Old Republic when I first tried it out. I mean, c'mon - a Star Wars RPG? It was like nothing I'd ever seen before, and it threw me off enough that I avoided the game for a while. After hearing rave reviews about it, however, I decided to give it a try. In the end, I was more than happy that I gave it a shot.

Simply put, Star Wars: Knights of the Old Republic is the best Star Wars game ever made, capturing the Star Wars feel better than any other game before it or since.

KOTOR takes place 4,000 years before the events of the first Star Wars movie, in an era of intergalactic war. Darth Malak and Darth Revan, former heroes of the Old Republic and current Sith Lords, have plunged the galaxy into war, laying waste to the Republic.

As the game begins, you (in the role of your choice: either a soldier, scout or scoundrel, and either male or female) are aboard the Endar Spire, a Republic ship that's under attack from Sith forces. It turns out the Sith are looking for a Jedi Knight named Bastilla Shan, who is in command of the Spire on its current mission.

As the ship falls apart around you, you're forced to escape, crash-landing on a decaying city-world named Taris, along with a Republic soldier named Carth Onasi. Upon hearing news that Bastilla has also crash-landed on Taris, you set out to find Bastilla and escape the planet.

However, Bastilla's rescue is just the beginning, as her rescue propels your character on an exciting adventure across the galaxy on a mission that will either stop the Sith forces in their tracks - or lead them to their ultimate victory and plunge the galaxy into darkness.

There are so many good things about this game that this review could go on forever gushing about them. For starters, the game's plot is awesome. The story of a small group of people that end up changing the fate of the galaxy is quite familiar to anyone who's ever seen Star Wars, and yet there's so many original elements in the plot that it never feels rehashed or boring. The game's plot also has a huge twist about midway through the game that serves to heighten the drama.

Another great element along those lines is the game's Light Side/Dark Side system. How your character responds to questions and chooses to act in certain situations will influence whether he follows the Light Side or the Dark Side of the Force. Your choices will also influence the game's ending.

A wonderful cast of characters that join you throughout the game only adds to the game's fun. From Carth Onasi the troubled soldier to model Jedi Knight Bastilla to a psychotic droid named HK-47, all of the characters have their own story to tell, and are a lot of fun to interact with.

The game's engine is also worth mentioning. It's based off of the D20 system used in the pen and paper RPGs Star Wars Roleplaying Game and Dungeons and Dragons 3.5. You can create your character using the system (as well as a handy guide) at the beginning of the game, giving him stats as appropriate, which will affect game play. For instance, a character with a high Dexterity score will usually be pretty good with a blaster, while characters with high Charisma might be better served by talking their way out of things. The class you choose at the beginning (soldier, scout or scoundrel) will also likely affect how you create your character.

The engine uses the relevant stats along with a degree of randomness to determine success or failure in various objectives, from blasting an enemy to convincing someone to let you into a restricted area to defeating a door lock. It may sound a bit complicated, but it all boils down to a very simple thing: the higher your bonuses (in the relevant skill or attribute), the better chance you'll have of succeeding. You get better at your attributes and skills as you level up as well, just like a usual RPG, except you can choose where those improvements go. Other options that can be gained or purchased (called "feats") can do everything from making your lightsaber swings more powerful to making you nearly unstoppable at computer hacking. It's a good system that works very well for the game.

The combat system is extremely well-done. It's technically turn-based, but the combat proceeds so smoothly that you may not notice at first. The combat system incorporates the randomness/bonus format of the overall engine, and include the ability to use combat feats to give you an advantage. And yes, you get to use a lightsaber in this game, along with all sorts of other cool weapons.

Perhaps the greatest thing about this game is that it captures the Star Wars feel better than any other game before it. It's tough to describe, but somehow, it feels more like an interactive movie than a game - in all the right ways. Even as you control the protagonist of the adventure, it feels like you're watching a Star Wars movie unfold before your eyes. The game's music only enhances this, fitting the game's many moods perfectly. The voice acting also helps immensely, never seeming cheesy or forced and always seeming to convey emotions very effectively. No other Star Wars video game has ever felt like this before, and it's a big part of what makes KOTOR the best Star Wars game ever made.

The game does have a few flaws, though they're not enough to kill the game. First of all, the game's upgrade system - which lets you upgrade certain weapons and armor to make them more powerful or give them other qualities - is far too limited. Too few items can be upgraded (though all lightsabers can). The system is quite useful for the weapons that can be altered, but more items should have been available for upgrading.

Secondly, there's an upper limit on how far your characters can advance - only up to Level 20. Granted, that point is usually only hit by the time you get to the final area, at least in my experience, but it would have been nice not to have the limit.

Despite these minor flaws, Star Wars: Knights of the Old Republic is a must-have for any Star Wars or RPG fan. If you haven't played this game yet, try it out. You will not regret it.

Score: 9.5 out of 10 (translates the Star Wars feel more faithfully than any other game before it, and gives the player a massively fun ride in the process)