Tuesday, November 24, 2009

Let the supernatural Nazi-killing continue

Title: Wolfenstein
Release Date: August 17, 2009
Genre: First-Person Shooter
Rating: M for Mature
Platform: XBox 360
Publisher: Activision
Developer: Raven Software and id Software

It's hard to believe that the Wolfenstein series has been going on for so long – since 1981, according to Wikipedia, with its first FPS game, Wolfenstein 3D, being released in 1992. Now the latest chapter in the Nazi-killing saga, Wolfenstein, is out on the XBox 360. However, while Wolfenstein is a decent game, a bit of repetitiveness goes a long way in keeping the game from perfection....Read More

2D fighting lives on!

Title: BlazBlue: Calamity Trigger
Release Date: July 2, 2009
Genre: 2D Fighter
Rating: T for Teen
Platform: XBox 360
Publisher: Aksys Games
Developer: Arc System Works

Two-dimensional fighting games are one genre that I'm glad has survived the upgrades in video game technology. Excellent games like Guilty Gear XX
and Street Fighter IV have proven that these fighters can hold their own against 3D fighters like the Tekken and Soul Calibur series....Read More

Oh Wii, how the hyped have fallen...


Title: Saint
Release Date: July 22, 2009
Genre: Shooter
Rating: E10+ for Everyone 10+
Platform: Nintendo Wii
Publisher: UFO Interactive
Developer: Starfish
Oh, Nintendo – why do you allow games like this on the Wii?...Read More

Stay away from this game. Seriously.

Title: Infernal: Hell’s Vengeance
Release Date: July 3, 2009
Genre: Action
Rating: M for Mature
Platform: XBox 360
Publisher: Playlogic
Developer: Metropolis Software

Every once in a while, as a game reviewer, I run across a game that’s such an ordeal to play that I almost feel like I (and for that matter, anyone who plays it) should get hazard pay for having to suffer through it. Such games are fortunately rare, but unfortunately, Infernal: Hell’s Vengeance is so monumentally bad that it qualifies as one of those games....Read More

Friday, August 28, 2009

Presenting...this blog's first movie review!

Inglourious Basterds

Rated: R for strong graphic violence, language and brief sexuality

Directed by: Quentin Tarantino
Starring: Brad Pitt, Diane Kruger, Melanie Laurent, Eli Roth, Christoph Waltz

Quentin Tarantino's movies have a reputation for loads of gory action, and judging by his movies that I've seen (Kill Bill and Reservoir Dogs), it's a well-deserved reputation. As a result, I was expecting more of the same from Tarantino's World War II film Inglourious Basterds. Unfortunately, while the movie contains plenty of action, the movie's uneven pacing puts a damper on an otherwise good movie.

Inglourious Basterds follows two plotlines that eventually come together. In the first, Brad Pitt plays Lt. Aldo Raine, an American soldier who forms a special unit of Jewish-American soldiers to fight the Nazis during World War II. Their mission: put the fear of God into the Third Reich by brutally killing as many Nazis as they can. The second plotline revolves around Shosanna Dreyfus (Melanie Laurent), a Jewish woman whose family is brutally murdered by the SS in the film's opening scene, and her plan to take revenge on the Nazis by using the opening night of a propaganda film as a deathtrap for the Reich's high command.

Judging by the description of the plots above, it's probably not surprising that this movie pulls no punches in its depiction of violent action. This kind of thing is to be expected from a Tarantino flick, of course, and most of the violence happens to Nazis, perhaps the most unsympathetic antagonists to ever exist in a movie. Still, it can be disturbing at times.

Unfortunately, the impact and entertainment of this action is interrupted by the film's uneven pacing, which kills some of the excitement in the movie and is the chief reason the movie doesn't score higher. The action scenes are too few and far between, and between them are extended scenes of conversation which advance the plot, but often drag on far too long and become boring in short order. This most frequently occurs in the sections involving Shosanna and her plot.

The fault for the mundane conversations can't be laid at the feet of the actors, though. Just about everyone in this movie puts in a good performance, with Brad Pitt stealing the show as the smart-aleck Lt. Raine, whose antics and wisecracks make up much of the film's mostly dark comedy. I think it's a shame that the movie didn't feature more of that element, personally. The film also has a wonderful soundtrack that always seems to add the right emotional background to the scene, and never feels at odds with what's on the screen regardless of how modern the music sounds.

Overall, Inglourious Basterds is far from a masterpiece, but it's still good enough to be worth a look at the theater.

Score: **1/2 out of ****

Thursday, August 27, 2009

This game is afraid of me. I have seen its true suck.

Title: Watchmen: The End is Nigh, Parts 1 and 2
Release Date: July 21, 2009
Genre: Action
Rating: M for Mature
Platform: XBox 360
Publisher: Warner Bros.
Developer: Deadline Games A/S

It's a fact of life in the video game world – for many big-time blockbuster movies, there's a tie-in video game. The excellent film Watchmen ended up being no exception to this, with Part One of Watchmen: The End is Nigh being released on XBox Live in March, according to the XBox Live marketplace’s website (
http://marketplace.xbox.com) and Part Two scheduled for release on that same service on August 26, 2009.

Both parts of The End is Nigh were also released on the XBox 360 in disc format the day the movie’s DVD was released, but after playing it, I can't for the life of me figure out why they bothered. Watchmen: The End is Nigh is a pretty bare-bones beat-‘em-up game that, for all its brutal action, ends up being incredibly boring...Read More

Enter the rehash of the beginning of the world of survival horror

Title: Resident Evil Archives: Resident Evil
Release Date: June 23, 2009
Genre: Survival Horror
Rating: M for Mature
Platform: Nintendo Wii
Publisher: Capcom
Developer: Capcom Production Studio 4

In 1996, Resident Evil was released on the Sony Playstation. Since then, many memorable games have been released for the series, from a GameCube remake of the original (which, never owning a GameCube, I never got to play) to this year's excellent Resident Evil 5.

Now the original is back on the Nintendo Wii, but if you're expecting something like the Wii's version of Resident Evil 4, you're going to be disappointed. Resident Evil Archives: Resident Evil is a nice whiff of nostalgia for RE fans, but in the final analysis it's only average, mostly because the designers wasted the opportunity to incorporate true Wii controls...Read More

Friday, July 17, 2009

Bionic man, bionic man, does whatever a bionic...man...does

Title: Bionic Commando
Release Date: May 19, 2009
Genre: Action
Rating: M for Mature
Platform: XBox 360
Publisher: Capcom
Developer: GRIN
Website
Product Link

Cybernetics is one of those things that, in my opinion, are inherently cool. The concept of humans being fitted with robotic and mechanical parts is something I’ve always found exciting, and there have been plenty of games that have explored the idea. Bionic Commando is one of the latest of these games, and while it falls juuust short of greatness, it’s overall a pretty decent game....Read More

Friday, June 19, 2009

Legendary Review

Title: Legendary

Release Date: November 6, 2008

Genre: First-Person Shooter

Rating: M for Mature

Platform: XBox 360

Publisher: Gamecock Media Group

Developer: Spark Unlimited

Website

Product Link


I have to admit, I was stoked when I saw the box art for Legendary. Ever since I picked up the pen and paper role-playing game Shadowrun, the very idea of mythological creatures in the modern world has filled me with excitement, and other than that RPG, I don’t think I’d ever come across any other product in any medium that portrays this concept. However, while the concept behind Legendary is a good one, the game itself is, sadly, only average.


Legendary’s protagonist is Charles Deckard, a thief-for-hire. He’s been hired by a shadowy group called the Black Order to steal Pandora’s Box (yes, THE Pandora’s Box) from a New York City museum. The job goes bad (of course) when the box opens, unleashing creatures from mythology into the world and burning a sigil into Deckard’s hand to boot. Now Deckard must join forces with a Black Order turncoat and the Black Order’s rival organization, the Council of 98, to find a way to reverse the box’s effects before the Black Order uses the box and the monsters to control the world.


The game’s interface is standard FPS fare. You get a selection of weapons to play with, which for the most part are just like the ones that you find in other FPS games (with the exceptions of the assault rifle and flamethrower, which have some minute differences). You also get two kinds of explosives, Molotov cocktails and grenades, the latter of which you can remote detonate. That sigil in Deckard’s hand can also be used to heal Deckard or unleash an “animus pulse” that has cosmetically different effects on different enemies, but which usually boils down to making the enemies more vulnerable to attack. There are also several devices throughout the game that can be powered up with animus energy, which is gained by siphoning the energy from dead enemies and a few other sources.


While the gameplay of Legendary is standard fare, other aspects of the game are not, which helps make an otherwise average game somewhat exciting. To start with, the story is very nicely done. The plot about the shadow war between the Council of 98 and the Black Order is quite captivating, and it leaves you wondering by the end if the Council of 98 is really the good guys, or just the lesser of two evils.


Secondly, the game’s atmosphere is truly phenomenal. The level designs, which mostly revolve around ruined cities like New York and London, are awesome depictions of the chaos brought about by the opening of Pandora’s Box, and scenes like a giant golem rampaging through downtown NYC and the Kraken snapping Big Ben in half with a giant tentacle really serve to drive home the horror of powerful supernatural creatures set loose in the modern world.


Speaking of the creatures, there are some very nice enemy designs in Legendary. Some of the monsters, like the minotaurs, aren’t too different from how they’re depicted in mythology, but the designs of some of the others are truly inspired. The firedrakes, for example, rather than being dragons, are four-legged, waist-high, lizard-like creatures that look like they’re made of volcanic rock, which spawn from the fires resulting from the damage wrought by the creatures. The golems, which were animated constructs of clay in mythology, are portrayed as gigantic beings composed of wrecked cars and other debris held together by a magnetic field. These are some very clever modern takes on ancient legends, and the designers deserve high praise for thinking these up.


Sadly, the rest of the game doesn’t quite measure up to the best of the first-person shooters out there. While the action in this game is somewhat exciting at times, there’s rarely ever a real sense of urgency to the combat like you get in other games.


There’s also just not enough new stuff to be found in Legendary. Like I said before, most of the weapons in the game function just like the weapons in other shooters, and the animus pulse, while useful, just doesn’t quite cut it in the “cool powers” department.


The other big complaint I have is that there’s too little of the cool stuff in this game. There are fewer different types of enemies than might be expected, which is a real shame – given the coolness of the enemy designs I cited above, I would have liked to see more variation in the creatures thrown at you. This flaw is compounded by the fact that the game is far too short.


I really wanted to like Legendary more than I did, but the sad fact is, there just isn’t enough there to make a great game. As it is, Legendary is alright, but it’s not the…ahem…legendary game that it had the potential to be.


Overall Rating: *** (out of 5)

Saturday, June 6, 2009

How can you screw up a game about assassinating Nazis? Read on...

Title: Velvet Assassin
Release Date: April 28, 2009
Genre: Stealth Action
Rating: M for Mature
Platform: XBox 360
Publisher: Southpeak Games
Developer: Replay Studios
Website
Product Link

The line between a challenging game and a frustrating one is a thin one. I imagine it’s a delicate balancing act trying to create a game that’s challenging enough to be rewarding but not so difficult that players want to take out their frustrations on their controllers....Read More

Thursday, May 28, 2009

Wheelman Review

Title: Wheelman
Release Date: March 26, 2009
Genre: Driving/Action
Rating: T for Teen
Platform: XBox 360
Publisher: Midway Home Entertainment and UbiSoft
Developer: Midway Games and Tigon Studios
Let’s face it – driving games can be a heck of a lot of fun. There are fewer things more thrilling than experiencing the sensation of speed through a television screen (as best as it can be experienced, anyways) as you drive over 120 miles per hour, bashing into other cars and generally driving in a way that would get you arrested on the spot if you tried it in real life...Read More

War games! (Yeah!) What are they good for? In this case, absolutely nothing!

Title: Shellshock 2: Blood Trails
Release Date: February 25, 2009
Genre: First-Person Shooter
Rating: M for Mature
Platform: XBox 360
Publisher: Eidos Interactive
Developer: Rebellion Developments
The first game in the Shellshock series, 2004’s Shellshock: Nam ’67, was a gritty look at the horrors of the Vietnam War in video game form. Sadly, the sequel, Shellshock 2: Blood Trails, is just a mediocre first-person shooter destined for a quick hop to the bargain bin....Read More

An average game saved (somewhat) by comedy

Title: Eat Lead: The Return of Matt Hazard
Release Date: February 28, 2009
Genre: Action/Comedy
Rating: T for Teen
Platform: XBox 360
Publisher: D3Publisher of America
Developer: Vicious Cycle

Comedy games are a sadly rare breed in the video game world, at least in my experience. Lots of games have funny moments to them, but few games that I’ve heard of are intended to be comedic in nature. So when I heard about the plot for Eat Lead: The Return of Matt Hazard, I was pretty excited about it. Unfortunately, while this game is undeniably hilarious, the rest of the game is much too average....Read More

Resident Evil 5 Review


Title:
Resident Evil 5
Release Date: March 13, 2009
Genre: Survival Horror
Developer: Capcom
Platform: Xbox 360
Rating: M (Mature)
Website

When I played Resident Evil 4 on both the Playstation 2 and the Nintendo Wii, I thought that the series had reached its peak. This is as good as an RE game gets, I thought. Nothing can top it.

Wow, was I ever wrong. After playing through Resident Evil 5, I can safely say it improves upon its predecessor in just about every possible category....Read More (second review on the page)

Use the Force...to blow things up!

Title: Star Wars: The Force Unleashed
Genre: Action
Rating: T for Teen
Platform: Nintendo Wii
Publisher: LucasArts
Developer: Krome Studios
Product Link

In The Empire Strikes Back, Master Yoda told Luke Skywalker, “A Jedi uses the Force for knowledge and defense, never for attack.”

Fortunately, in Star Wars: The Force Unleashed, you get to play a Dark Side follower unburdened by that restriction, and the result is a very entertaining action game made even better by its merging with the technology of the Nintendo Wii....Read More

Friday, February 6, 2009

"Criminal Origins" fans will be condemned to disappointment

Condemned: Criminal Origins

Release Date: 2005
System: XBox 360 (also available for Windows PC)
ESRB Rating: M (Mature) for Blood and Gore, Intense Violence and Strong Language
Publisher: SEGA

"Condemned: Criminal Origins" was one of the first XBox 360 games to really catch my eye, so when I recently got my 360, I decided to give it a try. Unfortunately, "Condemned: Criminal Origins," while providing its share of scary moments, is a mostly mediocre game in a genre with many far better titles.

The game puts you in the field uniform of Ethan Thomas, a hot-shot FBI Serial Crime Unit (SCU) agent with a great record of solving cases. As the game begins, Thomas is on the trail of a serial killer known as "The Match Maker," who appears to have struck again. However, a series of events lead to a mysterious man shooting two other lawmen dead with Thomas' weapon.

Desperate to prove his innocence, Thomas sets out to find the man who shot the two lawmen, and ends up embroiled in a case far beyond anything he has ever been involved in before - one with a dangerous supernatural twist to it that forces him to fight a city gone mad.

"Condemned" is controlled from a first-person perspective, though the controls are somewhat different compared to typical first-person shooter games. Melee combat is in some ways a larger part of the game than firearm combat is, as most of your fighting is done with improvised weapons like pipes, fire axes and sledgehammers. The occasional firearm can be found or taken off an enemy, but the ammo for it is limited to whatever is in the magazine when it's grabbed - once those rounds are expended, you have to either use the weapon as a melee weapon or grab something else.

The melee combat system itself takes a bit of getting used to, but it's key to beating the game. There's not much of a range of maneuvers that can be performed - you can swing your weapon at the enemy and block with it, and that's about it. Each weapon has different traits, however - for example, a small pipe is going to be faster than a sledgehammer but won't have the hammer's power. In a pinch, Ethan can also deliver a mean kick, and he also has a taser that can stun an enemy long enough for him to grab the enemy's weapon.

Speaking of enemies, you'll face quite a few of them in this game. The city's vagrant population has been whipped into a murderous frenzy, and they all come after you on sight. You'll need to polish your fighting skills to fend them off, as you won't always have access to a gun.

As for the game's plot and atmosphere, it can be described as a survival horror game crossed with a murder mystery in the vein of movies like "Se7en," with a bit of CSI thrown in for good measure. You will be called upon to investigate some grisly murders as the game progresses, and you have an array of forensic tools on hand to find trace evidence like blood and fingerprints. Fortunately, these tools are all very easy to use, so you don't have to be Gil Grissom just to advance in the game.

Furthermore, the game has some truly scary scenes in it - not as many as the best titles of the genre, but certainly enough to make you jump a few times. In addition, the environments you find yourself in are perpetually dark, forcing you to rely on your flashlight. Add to that the fact that mundane items like beer bottles can be knocked over by a careless footstep, and you'll find yourself jumping at your own shadow before long.

Unfortunately, the game falls short in many other areas, so many that the game averages out to...well, average.

To start with, the game's plot is poorly constructed. You move on from level to level on the trail of the serial killer, and you find out more about him as you progress, but the supernatural elements in the game are never really satisfactorily explained in the course of normal gameplay. Ethan gets psychic visions throughout the game, and occasionally sees something strange (which the game goes into a creepy, grainy, black and white visual for), but none of it is ever really explained in normal gameplay, and some story elements are only touched on at the very end of the game, with very little in the way of tantalizing revelations in between the start and end.

I've done some checking on gamefaqs.com and wikipedia and have discovered that collecting special items throughout the game and unlocking certain awards allegedly rewards the player with some files that explain more of the story. I should point out, however, that I have not had a chance to confirm this by playing the game through a second time and grabbing all the secret items (mostly because I don't have the luxury of playing these games all day, every day for a living, yet). As such, this aspect of the game does not factor into the game's final score; if it did, the score would likely be a 4 out of 10 rather than a 5. If this aspect of the game is true, however, it's another flaw in my opinion. Important plot elements should never be linked to bonus content. Bonus content is supposed to be something extra to look for if you're so inclined; it should never be mandatory or linked to something in such a way that the game makes little sense without it.

Secondly, some parts of the game are just plain tedious. Throughout the game, you'll need to find certain tools to get through certain obstacles and proceed further in the game, like a fire axe to break a door down or a shovel to short-circuit a keypad. Searching for these items is often an exercise in dullness as you look everywhere for that one stupid item that will let you get this search over with and get on with the game.

Finally, the melee combat system gets kind of repetitive after a while. The different weapons' statistics provide some variety in combat, but after a while it just becomes kind of boring. This is even more of a problem because the melee combat system is used so much in the game.

"Condemned" could have been a great game with all the good elements it has, but the bad weighs the game down too much for it to ever be considered on par with the best of the horror genre. Try this one out if you want, but there are many better horror games out there to play.

Score: 5 out of 10 (a cool and scary premise with some genuinely frightening moments nearly drowned under the weight of an incomprehensible storyline and a repetitive combat system)

Friday, January 2, 2009

Time to finish the fight

Halo 3

Release Date: 2007
System: XBox 360
ESRB Rating: M (Mature) for Blood and Gore, Mild Language and Violence
Publisher: Microsoft Game Studios

The final chapter of the Halo saga has hit the XBox 360 in "Halo 3," and while the experience will end far too soon for many fans' tastes, it's a good game while it lasts.

As "Halo 3" begins, the Master Chief has fallen through Earth's atmosphere from the Forerunner ship that he boarded at the end of "Halo 2" and crash-landed. He's rescued by United Nations Space Command (UNSC) soldiers, as well as The Arbiter from "Halo 2." The Covenant, a coalition of alien religious fanatics, has arrived on Earth and taken control, and have begun an excavation project on the African continent in search of an ancient alien artifact. Master Chief and the military try to stop The Covenant, only to have The Flood - a destructive, parasitic alien race from the first two "Halo" games - crash land on Earth as The Covenant activate the uncovered alien artifact, creating a mysterious portal.

After the humans repel The Flood, with help from a cadre of Elites - a Covenant race that fell out of favor with The Covenant's leaders during the events of "Halo 2" - the Elites and humans follow The Covenant through the portal, which turns out to lead to The Ark. The Prophet of Truth, leader of The Covenant, intends to use The Ark to fire all of the Halos in the galaxy, initiating a galaxy-wide genocide of all sentient life that The Covenant refer to as "The Great Journey." Together with The Arbiter, the Master Chief sets out to stop Truth and save the galaxy.

Returning players will have very little trouble getting used to the gameplay in "Halo 3." The same engine used in the previous two games is back in this edition, with only a few superficial changes that players should soon get accustomed to. Controls are somewhat different, due to the different construction of the XBox 360 controller, but again, it will not be a huge obstacle for returning players.

As always with the "Halo" series, the action in this game is heavy and fast. You never have an opportunity to rest for long in this game, as both The Covenant and The Flood relentlessly fight against you and the soldiers traveling with you. Players will rarely find a boring moment in this game, and the game manages to stay fun for the vast majority of its length.

Of course, you get a ton of fun toys to fight the enemy with in "Halo 3." In addition to some old favorites, like the shotgun, plasma rifle and energy sword, some new bang-bang can be found throughout the game. These newcomer weapons include the spiker (a sort of next-generation needler carried by Brute troopers), the gravity hammer (a massive club carried by certain Brutes) and the Spartan Laser (a human weapon that, when charged up, unleashes a massive laser blast about as powerful as a rocket launcher). You can dual-wield weapons in this game, just like in "Halo 2." In addition, the Master Chief can not only man turreted weapons, but can also tear them off of their mounts and carry them around for mobile use (which the game switches to a third-person, over-the-shoulder view for).

You also get your trusty grenades to provide some extra explosive power in a pinch. Unfortunately, your grenades capacity has been reduced from four per grenade type to two. However, there are two more varieties of grenades you can pick up that compensate for this. In addition to the good ol' frag grenade and the glowing, sticky and deadly plasma grenades, there's also Brute stick grenades (that also stick to targets) and incendiary grenades that leave fire burning after they explode.

In addition, there's some new equipment that enemies sometimes drop, including deployable shields, an auto-turret and even an invincibility item, that you can use when you need them. You can only carry one type of equipment at a time, but they can be a lifesaver in a pinch.

What "Halo" game would be complete without vehicles? In "Halo 3," you get to pilot a large assortment of vehicles, from the old but fun powerhouses like the Warthog and the Scorpion tank to new vehicles like the Mongoose (an ATV-like vehicle that's basically a scaled-down Warthog) and the Hornet (a human flying vehicle armed with machine guns and missiles). The enemies also get some new vehicles, mostly to accommodate the Brutes, including the Chopper (a motorcycle with two big front-mounted wheels) and the Prowler (a hovercraft similar to the Specter from "Halo 2"). The Brute-piloted vehicles are pretty cool-looking - they're big, clunky and ugly, just like you'd expect vehicles driven by eight-foot tall alien apes to look.

While the campaign mode is a lot of fun, on par and at times even exceeding the fun factor of the previous two games in the series, it shares one major flaw with "Halo 2" - it's far too short. I just started playing the game two or three nights ago, not even spending all day playing it, and I finished it today, about an hour ago. Maybe the first "Halo" was so long that it spoiled "Halo" fans, but "Halo 2" and "Halo 3" could easily have been combined into one game, considering how short they are.

On the whole, however, fans of the "Halo" series will find "Halo 3" a satisfying end to the saga of the Master Chief and the human/Covenant war. Definitely give this one a try.

Score: 8.5 out of 10 (The campaign mode is woefully short, but it's a hell of a lot of fun while it lasts)